Eternal souls
Game still in development
In Eternal Souls, you awaken as a human soul in the afterlife powerful, eternal, and unbound by gravity.
Enroll in a celestial academy of magic to master the elements, uncover ancient secrets, and forge devastating spells tailored to your playstyle.
Soar through ruined skies and shattered worlds as you engage in high-speed, aerial combat where every move and spell counts.
Combine elements, customize abilities, and sacrifice your own power to unleash godlike attacks.
But beware: the strongest magic always comes at a price drain your life force, lose control of your abilities, or embrace blindness for unstoppable power.

Development Context
Eternal Souls is an action-RPG developed in Unreal Engine 5, featuring professional audio integration through Wwise to deliver an immersive and responsive sound experience.
The game offers fast-paced airborne magical combat, reminiscent of Armored Core 6, set in a dark, majestic, and immersive art style inspired by Elden Ring.
Development is led by a professional team of 8 experienced members, including several with a background in AAA projects.
Progress v1 - Eternal souls
Sound design
I’m the Principal Technical Sound Designer on the project. I’m responsible for both the creation of sound effects and their integration using Wwise and Unreal Engine 5.
I handle the full Wwise session setup, including hierarchy design, routing, event creation, RTPCs, and soundbank management. I also oversee asset naming conventions, session organization, and audio optimization to ensure smooth performance and efficient integration into the game engine.
Currently, my main focus is on designing and implementing the spell sounds.
Spot Explosion Spell
Crescent Spell
EnergyBall Spell
Some images of the project



