
About Me
Sound Designer Freelance, graduated from 4 years of studies in sound design, I create sound universes for movies, animated films, video games and podcasts.
I'm a master of sound design, audio integration and interactive music for video games, mixing, music composition and jingles creation.
I also direct audio fictions and podcasts, and work as a sound technician for live radio recordings.
Passionate about video games, I bring creative and technical expertise, and I have already collaborated on several audiovisual projects.
Audio & technical experiences
January 2025 - Present
February - April 2025
November - December 2024
Freelance Sound designer
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Technical Sound designer - factory builder "Scrap Scavengers"
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SFX Designer - 2D pixel art platformer " Sting Breaker "
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Sound designer - 2D Top down survival " Verdant "
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SFX Designer - Top down 2D roguelike game " Denos "
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Sound design and audio mixing - Short film ( Unannounced )
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Sound design and audio mixing, audio serial project (Unannounced)
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Sound design SFX, Esport valorant projects - Recon Production
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Sound design for the teasing of 2025 - World Film Festival in Cannes
Instructeur foley artist / sound design
Practical teaching of techniques and history of sound recording and recording and sound post-production.
Sound engineer - France Bleu
Sound editing, broadcast programming, recording, antenna technician.
Sound technician - RCF Radio
Technique management, programming and broadcasting emissions. Carrying out interviews, recordings and audio assembly.
Freelance lead Audio - Short film project «Rumble»
Audio art direction, audio team management, creative supervision musical. Voice recording and sound design.
Juror for diploma in Sound Design
Scoring and feedback on sound design / music projects
Sound designer - Video game projects
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Lay - Wwise / Unreal engine 4 sound integration
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Greed - Sound design and Wwise / Unreal engine 4 integration
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Lucent - Sound design and Music
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Wild dive - Sound design
Internship sound designer - WebTv Imagina
Sound recording, creation of jingles, mixing.
Sound engineer - Cinemed 2020
Installation of audio equipment, sound system, role of live sound engineer
Audio Intern - Moon Studio
Observation and participation of the audio team
Creation of inde games
Contribution to sound design, narrative design and concept art
2023 - 2024
2022 - 2023
2021 - 2023
2020 - 2023
March - May 2021
October 2020
Sound engineer - Cinemed 2021
Installation of audio equipment, sound system, role of live sound engineer
October 2021
2014
2014 - 2018
Services
Video games
Programming in C++
Sound integration
Sound effects
Game engines
QA
Radio - Podcast - Tv
Sound editing
Sound operator
Podcast
Sound engineer
Audio fiction
Audiovisual - Cinema
Sound editing
Recording / Dubbing
Sound Design
Music editing
Mixing / Mastering
Marketing
Sound logo
Sound identity
Jingle
Sound editing
Advertising

Licenses and Certifications
Protools 101 certification
Wwise 101 certification
Wwise 201 certification
Wwise 301 certification
Unreal Engine 5
Specialisation in sound design for games
Master's degree in sound design
Software

